Game Analysis: Rocket League

Image from www.rocketleague.com

Summary

The game I chose was Rocket League. I chose it because it is a very fun game and they recently came out with a new season. Also, it involves two of my favorite things, driving cars and soccer.

Game Play Analysis

Formal Elements
The Basics
Name of the gameRocket League
The platformPlaystation 4
Time played (should be at least 30 minutes)1 hour 30 mins
If you could work on this game (change it), what would you change and why?Maybe make it less complicated by not having so may buttons
PlayersNOTES
How many players are supported?1-4 Players or 2-8 Network Players
Does it need to be an exact number?It depends on what mode you play.
How does this affect play?Well if you are playing a team game against 4 people are you are by yourself then it not gonna be good for you.
Objectives/GoalsNOTES
What are the players trying to do?You are trying to beat the other team or person by scoring more goals within a certain amount of time.
Rules/MechanicsNOTES
There are three categories of (what Rules of Play calls) operational rules:There are no rules, you can do anything to score.
ControlsNOTES
What controls are used?The buttons on the controller
Was there a clear introductory tutorial?Yes
Were they easy to understand or did you find yourself spamming the controller?Yes
Resources & Resource ManagementNOTES
What kinds of resources do players control?You can control where you play, the ball you use, the time, the amount of players and the car.
How are they maintained during play?Whatever you pick never changes within the round.
What is their role?To help make the game more personalized.
Game StateNOTES
How much information in the game state is visible to the player?Alot. The time left, points and leaderboard.
SequencingNOTES
In what order do players take their actions?Simultaneously and in realtime
How does play flow from one action to another?Very smoothly
Player InteractionNOTES
Some examples: Direct Conflict – I attack you.Negotiation – If you support me here, I’ll help you there. Trading – I’ll give you this for that. Information Sharing – If you go there, I’m warning you, a trap will go off.Direct Conflict with teams
Theme & NarrativeNOTES
Does it have an actual story structure?NO
Is it based on a historical event (or similar)?NO
Does the theme or narrative help you know how to play?I think so
Does it have emotional impacts?I mean if you win you happy but if you lose you sad
Also, look for en media res (does it start in the middle of the game)?No, not unless you join a game that someone had already started.
The Elements in MotionNOTES
How do the different elements interact?Car interacts with the ball, the ball interacts with its arena/surroundings
What is the gameplay like?Smooth but also very fast
Is it effective?Yes
Are there any points where the design choices break down?No
Design CritiqueNOTES
Why did the designer make these particular choices?To make the game more interesting
Why this set of resources?To make something different
What if they made different decisions?Then the game would probably be not as fun
Does the design break down at any point?No
Graphics & SoundNOTES
Does the game art pair well with the mechanics?Yes
Did you find any bugs or glitches?No
What about sound?Runs nicely and is very clear
Can you spot any technical shortcuts?No
Various Stages of the GameNOTES
To wrap up, some things to keep in mind (as if there aren’t enough already) as you play:It is very fast and complicated so I would pay a lot of attention during the tutorials
What challenges do you face, and how do you overcome them?Its challenging when you play someone that is way better or worse than you but you just have to try to adapt
Is the game fair?Yes
Is it replayable? Are there multiple paths to victory or optional rules that can change the experience?Yes
What is the intended audience?I would say people who like sports/ racing games
What is the core, the one thing you do over and over, and is it fun?

Score ( it wouldn’t let me type in the other box

This analysis form was adapted from https://notlaura.com/a-template-for-analyzing-game-design/

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